Champions

Champions:
Starting Disciplines:

Potence: Auto Success' on Strength Rolls

Fortitude: Auto Success' on Stamina Rolls

Stupid Brave: Allows your courage to count for auto success on Willpower roles.

Starting Bonus:

+ 2 to Disciplines

When playing a champion you wiill want to make physical your primary attribute. The more strength, stamina and dex you have will increase your melee prowess. It is recommened you make skills your primary ability since it contains melee, marksmanship, ride, stealth, craft (allowing you to repair weapons or make them), technology (allowing you to use and repair vehicles and machines) and magic (allowing you to use magical weapons you may find). Making talents secondary is recommended. Spending points on talents like Athletics can give you amazing jumping, swimming running abilities. Brawl is recommended for unarmed combat and Dodge will certainly come in handy.

When you have a rating of 4 or better in any ability you may declare a specialization. Specializations decrease difficulties during rolls. This is especially important when it come to melee or firearms as it will increase your effectiveness with a chosen weapon.