Theives/Ninja

Thieves/Ninja
Starting Disciplines:

Obfuscate: Hiding in shadows and changing your voice and appearace.

Celerity: Extra Actions per turn of combat.

Ninjitsu: Damage increases from techinques and weapons and creating clones and decoys.

Starting Bonus:

+ 1 Subterfuge

+ 1 Streetwise

+ 1 to Contacts

The Thief Class cannot initially access Ninjitsu, it must be taught to them from a NPC or book. However, their +1 to the background contact can really make the difference in obtaining information. Thiefs share info and being at home in Thief City comes with at least 1 advantage,

When playing the Thief your primary attribute is up to you. Imitating other people with Obsfucate, cheating and lying require social attributes. Being super sneaky comes free with Obsfucate but Stealth checks will happen and the physical attribute Dex will determine if you stay hidden. It will also help you kick-butt. Mental attribues like Wits and Perception will also play roles of various importance through gameplay. Wits helps to determine your initiative allowing you to act first. Perception will help you discover hidden doors and LOOT.

How you spend you attributes is for you to decide. Choosing your primary abilities comes with the same pros/cons. Talents will aid you in the act of impersonating others. The act of thieving, lying and cheating is controled by Subterfuge. Acrobatics are controlled by Atheletics. All of which are Talents. Skills will help you more in combat with Melee and Marksmanship. Knowledges is best left as tertiary since the most helpful would be Lore (to take advantage of tales and legends), Investigation (aids in discovering hidden items) and Occult (aids in NInjitsu).